Real-world reinforcement learning for robot manipulation

Efficient Real-World Online Reinforcement Learning for Robot Manipulation via Centralized Training and Critic Decomposition

A human-in-the-loop framework that combines Centralized Training Decentralized Execution and Hybrid Reward Architecture to learn continuous arm motion and discrete gripper control directly on physical robots.

Anonymous Authors

New Task: Bottle Stowing. A task integrating two sequential subtasks—bottle pick-and-place and drawer closing—executed with a single policy. The policy is trained and deployed on a quadruped dual-arm robot platform, achieving an 85% success rate (17/20 trials). This result was obtained after submission and is not included in the manuscript.

Bottle stowing HIL-HARC · Evaluation · 10× speed

Decentralized execution

Actor 1 · Continuous Cartesian arm policy
Actor 2 · Discrete Gripper policy

Centralized training

Shared global information Multi-head joint critic

Hybrid reward architecture

Task objectives Task Q-value head
Potential-based shaping Grasp Q-value head

Method overview. Two specialized actor-agents execute independently, while a centralized multi-head critic coordinates training.

75%average real-world success
+70 ppmaximum absolute improvement
0%final intervention rate

Abstract

Real-world online reinforcement learning (RL) provides a promising approach for training robotic manipulation policies directly in the physical world, avoiding the sim-to-real gap and enabling continuous policy refinement through human-in-the-loop interaction. Recent methods have demonstrated sample-efficient learning through human intervention but remain limited to small randomization ranges and encounter challenges with the non-stationarity induced by concurrently training multiple agents. To address these limitations, we introduce a unified framework that combines centralized training with decentralized execution (CTDE) and a Hybrid Reward Architecture (HRA). This enables multiple actors to share a centralized multi-head critic. Specifically, we decouple continuous Cartesian arm pose control and discrete gripper control into two actor policies optimized under a centralized critic. The critic is decomposed into task and grasp heads, corresponding to the sparse task reward and a potential-based grasping reward, respectively. We accordingly reformulate the critic and actor objectives to exploit the decomposed Q-values while explicitly accounting for the categorical action distribution of the discrete gripper policy. Experimental results demonstrate that the proposed framework substantially improves both sample efficiency and policy performance. We validate our approach on two robotic arms and a simulated humanoid robot across tennis ball and banana pick-and-place, pot reset, and simulated block relocation tasks under dimension-wise domain randomization, approximately 5-25x larger than those considered in prior work. Compared with a state-of-the-art baseline, our method improves the success rate from 60% to 80% on tennis ball pick-and-place, from 60% to 90% on banana pick-and-place, and from 25% to 95% on simulated block relocation, while also successfully accomplishing a task where the baseline consistently fails.

Method

Human-guided online experience, hybrid-action CTDE, and reward decomposition work together to stabilize and accelerate learning.

01

RLPD with prior data

Mini-batches contain equal amounts of prior demonstrations and online experience. Human interventions correct unsafe or ineffective behavior, while a high update-to-data ratio makes efficient use of every real-world transition.

02

Hybrid-action CTDE

Continuous SAC controls Cartesian arm pose and categorical discrete SAC controls the gripper. The actors execute from local observations, while a shared critic evaluates their joint action during training to mitigate multi-agent non-stationarity.

03

Reward-decomposed critic

HRA assigns sparse task reward and potential-based grasp reward to separate Q-value heads. Their weighted sum trains both actors, giving each head a simpler, lower-variance target under noisy real-world visual and proprioceptive observations.

Training framework showing environment rollouts and human intervention, policy and demonstration replay buffers, feature extraction, a reward-decomposed multi-head critic, decentralized arm and gripper actors under CTDE, and asynchronous rollout, training, and weight-update processes.
Training framework. Separate demonstration and policy buffers store prior data, interventions, and autonomous experience. Deployed actors collect data locally while a remote high-performance learner updates the encoder, reward-decomposed critic, and actors asynchronously, then periodically synchronizes policy parameters back to the robots.

Experimental results

The proposed method outperforms HIL-SERL across real-world and simulated manipulation tasks under large-scale randomization.

Success rate (%) over 20 evaluation episodes per task

Evaluation success

75% average real-world success.
95% in simulated block relocation.

Tennis-ball success improves from 60% to 80%, banana success from 60% to 90%, pot reset from 0% to 55%, and simulated block relocation from 25% to 95%. The three real-world tasks are trained for 160 minutes, improving the average success rate from 40% to 75%.

160 minreal-world training budget
0%intervention rate at convergence
+35 ppaverage real-world improvement
+70 ppmaximum absolute improvement

Sample efficiency

Less expert supervision across every task

Counting the initial demonstrations as 20 equivalent episodes, our method uses 69, 76, 111, and 115 expert-equivalent episodes for tennis ball, banana, pot reset, and block relocation. HIL-SERL requires 80, 102, 132, and 189, respectively. Short corrective interventions focus expert effort on poor behavior and recovery.

Learning behavior

Faster convergence and more efficient execution

Twenty-episode running averages show success rates rising toward convergence while intervention rates and episode durations fall. Intervention rates ultimately reach 0%, indicating that the learned policies no longer require continuous expert supervision.

Robot experiments

Evaluation comparisons are shown first, followed by the complete available training rollouts. Playback speed appears on each video.

Evaluation

Baseline comparisons

Side-by-side evaluation rollouts compare HIL-SERL with HIL-HARC under the same task settings.

Unitree G1 block relocation

Simulation

HIL-SERL Evaluation · 10× speed
HIL-HARC Evaluation · 10× speed

Tennis-ball pick-and-place

50 × 40 cm randomization range

HIL-SERL Evaluation · 10× speed
HIL-HARC Evaluation · 10× speed

Banana pick-and-place

30 × 30 cm randomization range

HIL-SERL Evaluation · 10× speed
HIL-HARC Evaluation · 10× speed

Pot reset

40 × 40 cm randomization range

HIL-SERL Evaluation · 10× speed
HIL-HARC Evaluation · 10× speed

Training

Training rollouts

Accelerated rollouts show the behavior of the baseline and HIL-HARC policies during online training. Bottle stowing was run with HIL-HARC only.

Unitree G1 block relocation

Simulation training progression

HIL-SERL Training · 100× speed
HIL-HARC Training · 100× speed

Banana pick-and-place

Training progression

HIL-SERL Training · 100× speed
HIL-HARC Training · 100× speed

Bottle stowing

65 minutes wall-clock time, 30 × 20 cm randomization range

HIL-HARC Training · 100× speed

Resources

Publication and citation details for this project.

Citation

The official BibTeX will be added when the paper is published.